Indie Game Lab

Game dev, minus the hype.

Case studies, engine breakdowns, and design teardowns — written by someone who actually ships games, not someone summarizing other people's YouTube.

Things I've Built

Field Notes

Why listen to me?

I'm a game studio owner and working developer based in Hangzhou. I build and ship original mini-games (Cocos Creator 3.8, WeChat mini-game platform) and make the calls on scope, art, and monetization myself. Everything here is drawn from real projects I've actually shipped — the wins, the dead ends, and the rebuilds. No paraphrased conference talks.