Game dev, minus the hype.
Case studies, engine breakdowns, and design teardowns — written by someone who actually ships games, not someone summarizing other people's YouTube.
Things I've Built
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Super Miserable Adventurer — Browser Build
The playable web version of my Cocos Creator 3.8 game — the same survival/crafting loop, no app store in the way.
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Sign Renderer
A Three.js tool that turns a storefront photo into a layered 3D sign mockup — built to make client previews faster.
Field Notes
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How I Built “Super Miserable Adventurer” — A Cocos Creator WeChat Mini-Game Case Study
A from-the-trenches breakdown of shipping a 750×1334 survival/crafting mini-game on Cocos Creator 3.8: UI grid architecture, performance budget, and what I'd do differently.
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Cocos Creator vs Unity vs Godot: Which Engine for a Solo Indie in 2026
A pragmatic engine comparison for solo teams: package-size ceilings, TypeScript support, platform targets, and the call I'd actually make.
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How I Cut My Mini-Game Bundle Size 60%
A Cocos Creator teardown: engine subpackaging, asset splitting behind the first screen, a ruthless texture audit (the skydome went), dead-resource cleanup, and a runtime PerfTier that streams by device.
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Designing a Satisfying Idle Loop: Lessons from Shipping a Survival RPG
Progression math and retention levers from a real Cocos Creator survival/idle RPG: one rule, two goal tiers, and the systems I cut to make the loop tight.
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The Complete Guide to i18n in a Cocos Web Game (Without a Rewrite)
How I made a Chinese-only Cocos Creator 3.8 build multilingual: one localization layer, CJK-aware text metrics, and structured fields instead of concatenated labels.
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10 Indie Games You Missed in 2026 (and What Devs Can Learn)
A developer's lens on 7 under-the-radar 2026 indie games — what each teaches about scope, art direction, retention, and platform, plus where to go next on this site.
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Top 7 Free & Paid Tools to Ship an Indie Game on a Budget
A working indie developer's honest shortlist of free and paid tools to ship a game on a near-zero budget in 2026: engines, art, audio, code, and publishing — and the one paid tool worth paying for.
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Best Mechanical Keyboards for Game Developers in 2026 (Under $100 / $200)
A developer's practical pick: switch feel, form factor, and what actually matters when you type 8 hours a day and frag for two more. Budget and mid-range picks with honest trade-offs.
Why listen to me?
I'm a game studio owner and working developer based in Hangzhou. I build and ship original mini-games (Cocos Creator 3.8, WeChat mini-game platform) and make the calls on scope, art, and monetization myself. Everything here is drawn from real projects I've actually shipped — the wins, the dead ends, and the rebuilds. No paraphrased conference talks.